With this release we added some of the unique and new feature which make MassBoy different compared to existing solutions.
This is the beginning of a complete redesign of the appliction.
Spectrum "Save Panel" complete. (v 0.44)
All checks and all the data cleanup should now be in place for the library creation process. Submission of incorrect data will get blocked.
Noise reduction getting started. (v 0.43)
The data cleanup has been moved to a modal panel with a progress indicator. Calculation of the equipments mass resolution has been implemented using an argon mass trace over the entire scan range.
Zoom to range implemented. (v 0.43)
The new "zoom to range" functionality has been implemented with the help of inspectors and finally does work as advertised.
Fragment Calculator integrated. (v 0.42)
In expert mode a new panel becomes accessible which will assist in high resolution evaluations techniques. This was formally a seperate application named AtomCombiner.
Added an expert mode. (v 0.42)
A new expert mode will give access to more features and will provide the user a richer but more complex menu structure. This can be considered as a "hidden" feature.
More Inspectors. (v 0.42)
With the final inspector infrastructure in place we began introducing all the necessary inspectors and the related settings. This included a new order of supported inspector aspects.
Started Class name revision. (v 0.41)
Historically most classes did not share a common naming convention. This has been addressed in addition to switching the the ObjectFarm namespace by using a "FarmMB" prefix for all MassBoy classes and global symbols.
Integration of FarmersChemistry (v 0.41)
With the new chemistry framework we finally get real atom, chemical formula and CAS naming logic which will mainly enhance the library and high resolution capabilities of our application.
Integrated FarmInspectorPanel. (v 0.41)
The revised version of the inspector panel is now supported and replaces some MassBoy specific inspector behavior.
ObjectFarm frameworks replace MiscKit. (v 0.41)
Since the progress of the MiscKit is uncertain we have moved all our code on top of the ObjectFarm frameworks.
This time most of the fixes have been made with some general UI polishing. There still is a lot that needs to be done, but we are slowly getting there.